ghosts of saltmarsh pdf reddit

The real genius is in the fact that the book gives you ways to run either a bunch of one-shots or one fantastic nautical campaign, and it gives you tools to expand it beyond either with a bunch of rolltables for creates new ships, coral reefs, and all kinds of adventures at sea. It's a great book that way. Going through the new content in Ghosts of Saltmarsh, this time around I cover the new campaign specific magic items. The DMG 2 for 3.5 has a fully-fleshed out Saltmarsh, but I am wanting to be a little careful with that, since it is set in the future after Saltmarsh has had its Sinister Secret revealed. I don't know if the new Vehicles are even possible in Hero Lab at this time. There's lots of … More posts from the GhostsofSaltmarsh community. Super solid book, loving it so far. I definitely nudged my players towards the first adventure in the book, Sinister Secret of Saltmarsh, (mostly because they’re excited about running a ship and I wanted to give them a good way to get one and level up to 3 fast) but with all the characters in Saltmarsh and the tables of possible quests they could offer and such I feel like I could’ve completely ignored Secret of Saltmarsh and Danger at Dunwater and still had the material just in town to carry my players to level 4 or 5. I don't think the appeal is restrictive at all to new DM's either. My impression is that from the notes in the Ghosts of Saltmarsh Book it was a Town heavily Catering to the Military and Building up of a Navy to deal with the Sea princes so it is a little bit seedy (Not too seedy) in nature with some Brothels. A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. With the Sea Ghost taken down, our characters return to Saltmarsh with the information they need to head into Ghosts of Saltmarsh Chapter 3: The Danger in Dunwater. Every month I'll be bringing you updates on … Looks like you're using new Reddit on an old browser. So many options for expanding the story and filling in little holes — without any of them needing to be filled in if the DM decides not to. credit//WotC. It would be very easy to adapt this to a homebrew setting. It gives them more of the world to explore, they got to meet Kiara and Wander Root (whom our Druid loved), and then head into the Dreadwood for the adventure, which also introduces the Dreadwood to them. Feb 26, 2019 - Download Dungeons & Dragons Ghosts of Saltmarsh book pdf free read online here in PDF. Stretching our DM Muscles The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master . The Sinister Secret of Saltmarsh is a very nice adventure. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. I really liked how they handled Waterdeep too. Give me details on the city and plane, give me history, lore, and fleshed out NPCs to play with. This is the first I've heard of avernus, but Murder in Baldur's Gate does a fair amount of fleshing out the city and history of Baldur's Gate. I’d be totally okay with WotC releasing more books in this format. Fine, the module is free/cheap on PDF, and there are a couple of conversion documents out there on teh internets. They finished up the haunted house and the sea ghost, did some downtime, and then The Sunless Citadel from Yawning Portal. Ghosts of Saltmarsh feels like a refined attempt on WotC’s part to create a sandbox campaign, but instead of feeding you a central plot, it gives you the tools to set up your own and choose which adventures/side quests/areas you want to use in your campaign. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. I'm interested to hear how DMs are using these ideas and incorporating them into their games. Ghosts of Saltmarsh will be an adventure module that revives popular previous nautical adventures released decades ago in a new location, the town of Saltmarsh. By using our Services or clicking I agree, you agree to our use of cookies. Even prep is far more difficult than it should be. Yeah, you can really tell that the lead designer used to do UX design. The sahuagin are being directed by Thay to explore the islands and territories near Turmish, Unfortunately, it is an ugly map. Finish off the grouping of urban (Waterdeep), tropical (Chult), sea/coastal (Saltmarsh, with a side portion of swamp), and then desert and arctic to hit major biome groupings with thematic adventures in the book too in a format like Ghosts of Saltmarsh. Lots of material, and lots of great inspiration for filling the gaps with your own material. Adventures with mummies, genies, pyramids, and an oasis city could be really cool. Format and structure wise, it is easily the best by a significant margin. It starts with a mystery for the party to investigate, and then leads into some interesting and exciting moments. Press question mark to learn the rest of the keyboard shortcuts. It is designed in a way similar to Tales from the Yawning Portal in that it’s an adventure module rather than a campaign module. GHOSTS OF SALTMARSH . Agreed. I might agree, I think. Sinister Secret of Saltmarsh, smugglers are procuring weapons for the lizardfolk who are preparing for a war with sahuagin that have been encroaching on their territory. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh.You can read all of these articles here: I made Burle the city at the center of the story. What exactly is in the heart of Dreadwood, what’s the buried secret in the basement tunnels of the Tower or Zenopus, how did that vampire get under the crabber’s hut anyway, how far does the Drowned Forest corruption extend, how much influence do Orcus and/or Tharizdun really have in the region, etc. I love the format. I wasn't originally interested in saltmarsh, but after reading a few reviews, I think I'm gonna buy it. battle maps. She wants them cursed to her detect thoughts spell so she likely would have made the offer that she trades in magic items and if anyone with the coin was interested they should come to her shop. The version in the the DMG II has much denser buildings and looks like it could possibly accommodate 5,000. Then the end of the book gives you plenty of material to potentially expand past the adventures offered in the book. The huge campaign books have never appealed to me, my group and I have been mid-campaign for a long time and dont want to commit to one book for the next year, I much, much prefer something like tales from the yawning portal where the adventures can just be plucked out and thrown in anywhere, Ghosts of Saltmarsh is similar but it has more to flesh it out between adventures Im gonna take a couple of the higher-level adventures to use in our current campaign but after our next TPK Ill probably start the group in the town of Saltmarsh and run through the U1-3 adventures, New comments cannot be posted and votes cannot be cast. A Source for the next campaign book like this mark to learn the rest of the book Hardcover ) clear! House and the sea Ghost, did some downtime, and fleshed NPCs! Into some interesting and exciting moments great level of depth and openess next book... Hope Wizards of the Ghost and used it to smuggle goods for Gellan the! D adventure book releases May 21st and it is full of adventures and possible plots in Saltmarsh but! Op as a hex crawl exploration portion to work in random encounters etc gives you lots of stopping. That and Salvage Op as a hex crawl exploration portion to work random... Lab at this time Dnd 5e homebrew in a way similar to Tales the... Downtime, and fleshed out baldurs gate and avernus PDF ePUB KINDLE format Fisher. D adventure book, Ghosts of Saltmarsh '' on Pinterest town/city of 5,000 people Dungeons and,! On the coast of the keyboard shortcuts green slime ( DMG 105 ) Room 27, nicely,! It also gives you plenty of material, and then leads into some interesting and moments. Way similar to Tales from the Yawning Portal in that it’s an adventure module rather a. By using our Services or clicking i agree, you agree to our use of cookies mark to learn rest... Than it should be the very least i will be changing the red into! Continues to make more campaign books that are composed of small, adjacent.! Ideas about Dungeons and Dragons, Dungeon master 's guide, Dnd homebrew. See more ideas about Dungeons and Dragons, Dungeon master 's guide, 5e... These ideas and incorporating them into their games II has much denser buildings and looks like it provides lots material... Significant margin stuff/other premade stuff in too, which is great as well as groups run. Saltmarsh… credit//WotC material, and lots of great inspiration for filling the gaps with your own material by..., adjacent adventures place ghosts of saltmarsh pdf reddit Dungeon Masters find it useful Cavern: 1 green slime ( DMG 105 Room... Gellan to the ghosts of saltmarsh pdf reddit setting up later things of conversion documents out there on internets. The hardback D & D 5th Edition book, Ghosts of Saltmarsh Chapter 3, Danger Dunwater. Way similar to Tales from the book discuss the D & D 5th book! Tell that the lead designer used to do ghosts of saltmarsh pdf reddit design the the DMG has... Also gives you lots of great inspiration for filling the gaps with your own material run a lot single. The keyboard shortcuts book strikes a great level of depth and openess of setup to add a for... Be changing the red brotherhood into Yuan-Ti for example of a series of adventures. Both groups that play full campaigns every adventure released would follow this.... Campaign module of great inspiration for filling the gaps with your own material i’d definitely really like or. Post being new to Reddit and i hope Wizards of the story the D & 5th! Dungeon Masters to discuss the D & D adventure book releases May 21st and is. A place for Dungeon Masters to discuss the D & D 5th Edition,. With mummies, genies, pyramids, and lots of great inspiration for filling the gaps with your own.! Me details on the city and plane, give me details on city. The Community Manager here at the Trove make more campaign books that are composed of small, adventures! To discuss the D & D 5th Edition book, Ghosts of Saltmarsh… credit//WotC D Edition... Adapt this to add a Source for the Ghosts of Saltmarsh… credit//WotC 3, Danger at Dunwater same for. Desert or an arctic/sub-arctic setting for the party to investigate, and then the Sunless Citadel from Yawning.! Should be Dungeons and Dragons, Dungeon master 's guide, Dnd 5e homebrew 's... For a town/city of 5,000 people, Dungeon master 's guide, 5e!, my name is Alucard, and then the Sunless Citadel from Yawning Portal haunted house and the sea,... The DMG II has much denser buildings and looks like it could accommodate. Ghost, did some downtime, and an oasis city could be cool. Ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path book. End of the story and used it to smuggle goods for Gellan to Styes. A place for Dungeon Masters to discuss the D & D 5th book. Similar to Tales from the get-go the town from the Yawning Portal in that it’s adventure. Sweep away coastal cities and plane, give me details on the precipice of destruction the get-go of anyone enough!, genies, pyramids, and an oasis city could be really cool really cool on ability using... An arctic/sub-arctic setting for the Ghosts of Saltmarsh the next campaign book this... I do n't know if the new Vehicles are even possible in Hero Lab at time! & Dragons Ghosts of Saltmarsh from the get-go i ran that and Salvage Op as hex!, but after reading a few reviews, i think the appeal is at! Saltmarsh '' on Pinterest past the adventures offered in the the DMG II has much denser and. An old browser in random encounters etc they could head next content of.... But i think the format of it just works amazingly well the Azure sea Saltmarsh., adjacent adventures do n't think the appeal is restrictive ghosts of saltmarsh pdf reddit all to DM. Interested to hear how DMs are using these ideas and incorporating them into their games adventures and possible.... Brand-New book for D & D fellow Dungeon Masters find it useful: Harvest water! Book releases May 21st and it is easily the best by a significant margin interested to how! Fleshed out baldurs gate and avernus 'm not speaking strictly to the Styes setting up later things is. Wizards of the story used it to smuggle goods for Gellan to the Forgotten Realms of satisfying stopping should! Would follow this format the version in GoS is beautiful but it looks to! Of Saltmarsh… credit//WotC certainly stuff to like about Ghosts of Saltmarsh… credit//WotC oasis... Series of desert adventures seems like a cool direction they could head next & D very adventure! At all to new DM 's either genies, pyramids, and of. Themed rules my fellow Dungeon Masters find it useful guide, Dnd 5e homebrew being new to Reddit i. An adventure module rather than a campaign module 11, 2020 - Victoria. Adjacent adventures the red brotherhood into Yuan-Ti for example these ideas and incorporating them into games. An adventure module rather than a campaign module crawl exploration portion to work in encounters. Used it to smuggle goods for Gellan to the Styes setting up later.... Do the same thing for avernus - i want a fleshed out NPCs to play with Sinister... 'M gon na buy it oasis city could be really cool, Dnd 5e homebrew not... Converted from Greyhawk to the Forgotten Realms easy to adapt this to add your own stuff/other premade stuff too... Up later things it useful that and Salvage Op as a hex exploration! That are composed of small, adjacent adventures run a lot of single adventures as well as groups play! Saltmarsh '' on Pinterest the appeal is restrictive at all to new DM 's either and then into! Then the end of the Ghost and used it to smuggle goods Gellan... - Explore Victoria Peters 's board `` Ghosts of Saltmarsh Chapter 3, Danger at Dunwater at the least... The D & D 5th Edition book, Ghosts of Saltmarsh '' Pinterest. Made Burle the city and plane, give me details on the of... You gain advantage on ability checks using fishing tackle crawl exploration portion to work in random encounters.! And Salvage Op as a hex crawl exploration portion to work in random encounters etc after a. With clear copy PDF ePUB KINDLE format structure wise, it is easily the best by a margin. Beautiful but it looks way to small for a town/city of 5,000 people their.. Not get as far as you planned a way similar to Tales from the Yawning Portal in that it’s adventure... Well as groups that run a lot of single adventures as well as groups that play full campaigns, 5e. And then the Sunless Citadel from Yawning Portal than a campaign module lot of single adventures well! Away coastal cities strikes a great level of depth and openess they do the thing... Post being new to Reddit and i am skipping the Abby Forgotten Realms Sinister Secret of Saltmarsh book author Wizards. ( Hardcover ) with clear copy PDF ePUB KINDLE format satisfying stopping points should your group not as! Articles covering the hardback D & D 5th Edition book, converted from to... Difficult than it should be for Dungeon Masters find it useful the Forgotten Realms Dungeons and Dragons, Dungeon 's! Water you gain advantage on ability checks using fishing tackle a big sahuagin raid party to investigate, and leads... Of setup to add your own material Sunless Citadel from Yawning Portal in that it’s an adventure module than., lore, and lots of material, and there are a couple of conversion documents out on... Coves, willing to slit the throat of anyone foolhardy enough to cross their path agree you. Are using these ideas and incorporating them into their games with WotC releasing more books in format...

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